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by Joe
Gandolfo- jgand@pcfootball.net
09-05-02
Okay, before
I get started this week I would like to address a few points
that have been coming up. You all know about my banishment from
MaddenMania and the furor that has resulted. I will not resort
to name calling or start throwing around “pcfootball rules and
MaddenMania sucks” smack. I feel that I am better then that.
But I do have to address certain
allegations made about me by David Branda himself. I will try to
be as quick as I can so we can get down to business.
Yeah, I know. I would rather be
talking about the bugs in the roster editor in Madden 2003 too.
But there are some things that take precedence.
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The idea
that I tried to play off one site against the other is
ridiculous. What I tried to do was contact the members of the
Instigators who were at MM and not here at PCF.
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I was not
asked “nicely” to keep the team there. I was told the team
would remain there under his control.
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His
assertion that he started the Instigators along with Bret is a
lie. Bret created the team on his own and David fought him on
it every step of the way. It wasn’t until Bret pulled out of
it and turned over control of the team to me that David let it
alone.
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I had his
blessing to run the team? Phfft. Bite me.
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I was not
trying to drive traffic here. If people wanted to come here,
then fine, that’s their right. If they wanted to say “I’d
rather stay at MM and become part of the Maniacs” that’s fine
too. I just needed to know where we stood with certain members
of the squad. Since one of our top WR’s (badger) expressed an
interest in signing up with the Maniacs for the coming season
I thought it only prudent to get clarification.
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The assertion that the Instigator
name is the property of MM is totally false. I checked with
the U.S. Copyright Office and the U.S. Patent and Trademark
office. Copyrights only apply to literary, artistic, and
musical works. Trademarks are brand names and/or designs,
which are applied to products or used in connection with
services. In other words, the Instigator name can only be
copyrighted or trademarked thus implying ownership if you plan
on using the name, logo and colors in order to make a profit
off of them. So unless you have a bunch of t-shirts printed up
that you intend on selling at Patriot games or on ebay you are
out of luck. Besides I don’t think that a fictional computer
football team qualifies as an artistic work, unless you are EA
Sports.
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To call what I did grandstanding
is bogus. We both know that if I had talked about this in
private I would have eventually been banned without being able
to tell my side of the story to the posters at MM. This way
everyone there knows my side of it, not just what you tell
everyone. Now they can make up their own minds, as is their
right.
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www.tminstigators.com is a site that is set up like many
of the sites you see for NFL teams. It was, and is, a place
for people who are on the team to come to see how their
character is doing in the context of the ongoing season. It
was never a front for Bret’s site. How is that possible? The
Instigator site went live on April 22nd;
PCFootball.net went live on May15th! Before you make an
accusation like that again, do your research first before you
embarrass yourself.
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Yes there is a link to PCFootball
on the front page of the Instigator web site. There are also
links to EA Sports, MM, Madden Planet, all-madden, and
football-gaming.com as well as offline franchise sites like
Jervey’s and JagFan’s. To single out the link to this site is
a further example of the personal hatred that you have for
Bret, and that you will do anything to anyone to screw him
over for your own personal gratification.
As far as I
am concerned this was never a site vs. site issue. We could have
co-existed peacefully without running smack on one another. But
your past actions have made it impossible to do so, and as long
as you are involved with MM there are no prospects of that
changing. But this has become a far more serious problem. This
is now an issue that goes beyond a duel between us or between
you and Bret.
This is now
becoming an issue of what is best for the MaddenMania site
itself and right now that solution might entail you removing
yourself from the administrative duties that you currently hold.
The course of actions that you have taken the past couple of
weeks have only served to make you the bad guy in the eyes of
many people on the internet and the eyes of those involved with
computer gaming in general. Up until now MaddenMania has had a
reputation for being a quality site people could go to for help
with the Madden series. Now it is getting a reputation for being
a clique, where the popular (powerful) crowd decides who is in
and who is out.
I am
wondering how long it is going to be before other websites like
ign or publications like PCGamer start to comment on this
situation? I wonder how long it is going to be before Jeremy
Strauser or Steve Chiang gets tired of having EA Sports
connected with a site that is getting a bad reputation for
treating its posters with such disdain that they decide to sever
EA’s ties with your site?
Is that what
you want to have happen David? If it is, then keep going because
you are well on your way to making that happen. Unless you want
to change the way you have been treating people over there then
you will soon watch what was once a very powerful site die a
slow and painful death.
And for that,
you will have no one to blame but yourself.
Ok, so much
for the old business. On with the new business…
I am very
happy so far with the look and performance of Madden 2003. There
are many things that I like about it, and obviously there are
things that bother me. First, the things I like: 
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I like the
fact that we can now choose uniforms for home and away teams
when we play games. I also like the fact that throwback
uniforms were included for more teams and that there are more
options available for each team.
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I like all
the new equipment options included in the game for players.
Also the selection of faces for players has been expanded
which is a really good thing for those of us who want to put
ourselves on our favorite team, or create our own.
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I was
dubious about the Mini-Camp feature at first, but I have
gradually warmed up to it. It is very useful in getting your
playing skills up to par so that you don’t get killed by the
CPU or by your online opponent.
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The
accelerated clock is back! Thank you for that. I was getting
tired of playing 10 minute quarters to try to get realistic
stats for my games.
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There are
now more in-game options for D-line shifts. There are now LB
shifts! What’s this?!? THE 46 DEFENSE!!! Heaven, I’m in
heaven!
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This game
is the closest I have ever played where the results produced
emulate an actual NFL Game. True, there are some slider
adjustments to be made, and we are all experimenting to find
the right combination. But all in all it plays very well out
of the box with the sliders set on default.
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A
pre-season game when you start up a franchise is a welcome
addition, and one that hasn’t been seen since FBPro’99. I like
the fact that the CPU will auto-sub your opponent so that your
3rd stringers aren’t playing against the CPU’s 1st
stringers.
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Passing
seems to be a lot better this year, as the WR’s are not
dropping balls if the FS breathes on them.
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There seems
to be a lot more injuries last year. In previous versions
injury would rarely happen, but now they are happening with
much more frequency. It seems to be on par with how often they
happen in a real NFL game.
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The ability
to challenge calls is a welcome addition. Even the CPU will
challenge calls if the call is skewed enough. I played a Rams
v Titans game where Marshall apparently scored. The CPU Jeff
Fisher challenged the ruling and the play was (deservedly so)
overturned. It didn’t matter since Marshall ran into the
endzone so that there was no doubt about it the second time.
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Grass in
the facemask – nice touch. Next thing you know we will have
players with “rug burn” and “turf toe”.
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The ability
to show the play diagram on defense, and to “Ask Madden” for a
defensive and offensive play as opposed to being able to just
ask for an Offensive play.
Okay, now for
the things that bother me:
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Everyone’s
favorite pet peeve – editing players and rosters. It is very
difficult to create a team from scratch in 2003 as opposed to
2002. In 2002 it was easy to fill the roster of a newly
created team. All you had to do was click onto a button and
the CPU would fill your team with fictional players that you
could then edit to your heart’s content. Not so in 2003, in
2003 you have to base your created team on the roster of an
actual NFL team. Then you have to create your fictional team
one player at a time, while releasing the real NFL players one
at a time. There are limits to this too as the free agents
list has a ceiling of how many players can be in there at
once. So when you do your offense, you have to export your
team, overwrite your rosters, import your team and then pick
up where you left off. It is too much work for something that
a year ago was so simple.
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The
numbering issue – could all of the numbers please be available
like they were in 2000? There are several inaccuracies in the
classic rosters that we old school fans would like to correct.
Like QB #14 (James Harris) on the ’75 Rams was supposed to
have the #12. The C for the All-Raiders (Jim Otto) is supposed
to have the #00. Any chance that we can put that in there or
do we have to wait for a third party editor?
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Saving
franchises – where do I start with this one? Say you are
playing a franchise game, and you have to interrupt it for
some reason. You want to save the game in progress so that you
can go back to it later. In order to do this you have to save
the game, but when the CPU asks if you want to save the
franchise, you have to say no. If you do save the franchise,
it will wipe out the game you had been playing and you have to
start all over again. I can see the potential for misusing
this little quirk. Say you are getting killed in a game that
you desperately want to win. All you have to do to start the
game over again is quit the game and save it, then save the
franchise when prompted. It might be a good thing that online
franchise isn’t available if this quirk is in the game.
Imagine the uproar that would occur if enough league owners
were quitting games and saving franchises if they didn’t want
to lose a league game.
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No classic
stadiums in this version. I know that they have problems
creating the stadiums, not to mention getting the rights to
them. But this is a feature that I, along with a lot of other
old school fans really liked.
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The option
to save a roster of star sheet to a *.csv file via the
“report” button is now gone. A lot of us found that option to
be invaluable. Particularly if you had an offline franchise
web site and you wanted to post your stats there. Looks like I
will be taking a lot of screenshots for the Instigators site
this season.
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Kicking
game is harder, especially with that short, stubby little
arrow they’ve got this year. Can we please go back to that
big, long, looping arrow we had last year? It made it so much
easier to aim our kicks, even if we couldn’t get the meter to
stop inside that yellow zone.
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There seems
to be a lot more injuries in this year’s game then there were
in last year’s. I hope this doesn’t lead to half the roster
getting dinged up and you have to sign more players and put
you in danger of going over the cap as a result.
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The CPU
still doesn’t call enough running plays. In 2002 you could
edit the team profile so that your opponent could call more
running plays during the game. Now we don’t even have that and
the CPU throws 40-50 times a game and will only run 10-20
between all of their running backs. In the NFL teams run the
ball equal to the number of times that they pass it.
There is
supposed to be a patch coming out from EA soon. Here’s hoping
that many, if not all of the above concerns are addressed in
this patch. And if not this one, then patches in the future.
Now, where
did I leave those Instigator bobbleheads?
Until next
time…
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