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by Joe Gandolfo-
jgand@pcfootball.net
09-25-02
Finally, BigDaddy has come back
to write his column! (Apologies to Duane Johnson, aka "The
Rock")
Well it looks like David Branda
has an advocate on this site after all.
Mark Nordstrom has been burning
up the forums ever since his arrival here, and he has succeeded
in pissing a lot of people off in the process.
I disagree with a lot of what
Mark has to say about David and how he treats posters and how
the forums are private. But the man is a brick wall and we all
know what it is like talking to one of those. As it is his
latest post involves whether or not the forums at MM are indeed
a private club. He even goes so far as to compare the situation
at MM with the Augusta National Golf Club which is currently
involved in a controversy over admitting women to their club.
Big mistake Mark because there is
no comparison.
First of all, you have to be
invited to join Augusta. You do not need an invitation to
register for MM.
There are membership dues to be
paid at Augusta as with any private club. I never scratched out
a check to one David Branda before and I have never heard of
anyone forking over their hard earned caysh to him either.
Bottom line Mark: you are making
a fool out of yourself with this line of so-called reasoning.
Take my advice and quit while you're behind. You'll find that
you will be unable to bully people into being silent here,
unlike David tries to do at MM. So far you haven't said anything
that can be construed as racist, but you came close to making a
sexist post not too long ago. Be careful not to insult our
enforcer - hell hath no fury my friend.
That said, on with the column!
Well, Madden 2003 has been out
for a month now. We have all had the opportunity to find out the
little quirks in the game, as well as some of the stuff that
drives us crazy. I have been taking a look at some of the
threads in our forums again pertaining to these issues. And
these seem to be the most popular "cool things" in the
game:
- The Passing game is soooooo
much better now. We don't see receivers dropping as many
balls over the middle now as we did last year. They seemed
to have screwed up their courage and lost their fear about
getting hit. There are not so many of those spectacular
one-handed catches as there were in 2002, and you can now
call a slant as a hot route.
- Minicamp is a hit! This one
surprises me the most! I didn't think that PC gamers would
like the minicamp feature because it seemed like it was a
diversion from the actual game and that it wouldn't matter
in gameplay anyway; and I thought it was just a console
time-waster that we just didn't need. I was wrong; it does
go towards your skill as a Madden baller as it offers drills
that will help you play better in the game. I keep using the
kicking drill over and over again as I'm sure some of you
have.
- Everybody thinks that the
graphic additions are pretty cool. Grass in the facemasks,
mouthguards, sleeves and field shadows are just some of the
new things that have been spotted.
- More options when we are
creating a custom team. We can now create our own stadium,
and we don't have to create the team all over again when we
want to change something.
- Having the music is a nice
feature. Although in my case the music gets choppy when I'm
in the player editor. Oh well.
- The 46 defense seems to be a
hit, as does the Quarters formation.
- ALLELULAH! ALLELULAH! The
accelerated clock is back and it works like a dream.
- Gameplay was much improved in
general as it plays very well out of the box without
adjusting sliders.
- New animations look great,
like running over the chain gang on an out of bounds play.
But as we all know there are
things in this game that a lot of us don't like. These are the
top pet peeves in order of most complaints:
- The Roster Editor. Yeah, big
surprise there. There are so many things wrong with the
editor that is almost sad instead of maddening (pun not
intended). From not being able to change numbers of
established players, to having to create your custom teams
one player at a time the editor has to be the biggest
headache for both gamers and EA. I have decided to wait to
fill in the real names of the classic and all-time teams
until EA fixes the editor. Either that or until someone
breaks the codes and comes up with a third-party editor. It
just feels strange to see the HB on the All-Rams team with a
"29" where the name "Dickerson" should
be on the back of his jersey.
- Everyone seems to agree that
the kicking game sucks. The kicking meter it turns out looks
to move at about 1 million m.p.h. thereby assuring that your
35-yard FG will slice wide right thus ensuring a loss for
your team in the last seconds. Plus kickoffs go out of
bounds thus incurring a penalty, and punts are also
difficult to control.
- Saving franchise games in
progress has also been a problem, but now that someone has
figured out the trick it is less of an issue. Saving online
games however is still a big problem.
Personally I like that the
passing AI has improved, but EA still needs to work on the
running game. I played one game where the computer called only 5
running plays the entire game compared to 75 pass plays. What is
this, Arena Ball?
I have found out one way to make
the kicking game a bit easier: turn the sliders up and don't try
to overpower your kicks every time. I've noticed that the more
the kicking meter goes into the red, the faster the return and
the chances on getting it to stop in the accuracy range is
diminished. Try to get it just before it hits the red zone and
you should be able to nail that 35-yarder in the last second.
Plus if you crank up the FG length and FG accuracy slider it
will help you a lot. Having a kicker with an accuracy rating of
94 or higher doesn't hurt either.
I have been playing around with
the sliders like most of you have and I couldn't really find a
set that would work to my satisfaction. So I've decided to start
over with the offensive and defensive sets by setting them back
to the default settings. However I'm leaving the Special Teams
setting as is as they help the kicking game. I'm going to
experiment with one set of sliders at a time and see what
happens, starting with run blocking. I noticed that both teams
had trouble running the ball at default, so I'll try giving them
some better blocking first. And if I can't find sliders that I'm
happy with on the offensive side of the ball, I'll just turn on
the Pass Assist, Catch Assist and Run Assist features and see if
that works. Also it helps if you only play five minute quarters
when you are trying to do this. It has the feel of a scrimmage
at a mini or training camp if you use the right stadium.
Now I know there are those of you
out there who are wondering if there are any special tricks you
can use to get an advantage while playing the game. You might be
saying to yourself "Hey Joe, what play can I use to burn
this guy I play online with? He's been kicking my ass with one
play and I want to do the same thing to him. Any ideas?"
Well all I can say to that question is "No, I know of no
cheese plays you can use in Madden 2003." Seeing as I am
Lactose intolerant I don't go near cheese in any case, unless I
am carrying my Lactaid around with me.
But if you are getting burned by
cheese (ouch! that must hurt) there are some things you can use
to enhance your defensive sets. I won't say flat-out what they
are, but I can tell you where to find them. You can find them in
the Virtual Playbook for Madden 2003 at VG Sports' website. It
is an eBook that you can buy from them for $16.95 that can be
downloaded to your computer and opened at anytime. You will need
their eBook viewer in order to take advantage of this playbook,
but I believe that is included with the cost of the order.
The new guide has all of the
offensive and defensive playbooks printed out in diagram form so
that they will be easier to follow. Last year only the defensive
plays were printed out, and each offensive play was written out
in longhand describing what each play did and who was the best
receiver to throw to. That's the bad news, the good news is that
the same plays that were in Madden 2002 are also in Madden 2003.
So if you have last year's version of the playbook (as I do) you
have a lot of information at your fingertips.
The most welcome addition to this
year's edition is the breakdown on the 46 defense. There are
several tips and diagrams in the guide which will help you learn
how to use this new defense effectively and who you will need to
shift in order to enhance its chances of containing your
opponent. They also give you tips on how to contain sweeps, how
to defend against slants, and how to defend everybody's favorite
cheese formation: the 5WR set. Included in the book are films of
how some of the plays work. All of this is over 7mb in size, and
trust me, it is well worth it.
The only complaint that I have
about the book is that it doesn't appear to go into detail about
the Quarters formation, and how you can enhance those defenses
to make them more effective. I know that Paul Gleason over at VG
Sports looks at this site every once in awhile, and I hope he
takes this into account for future releases. I myself am
unfamiliar with the Quarters formation and I will be
experimenting with it while trying out one slider set or
another.
All in all I am very happy with
the game so far. Now if I can just give Jack Youngblood the #85
on my All-Rams team I will be really happy.
IF YA SMELLLLLLLLLLLLLLLLLLLLL….
Nah, too easy.
Until next time…
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