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JOE'S LOCKER ROOM ARCHIVES 6/20/02

by Joe Gandolfo- jgand@pcfootball.net
06-20-02

In the past couple of days I have been looking at the response to EA’s announcement that Online Franchises would not be included in Madden 2003 when it comes out in August. I have read what many people have had to say on MM, PM, all-madden.net, EA’s message boards and the forums on this site. The verdict on the situation seems to be unanimous –  

It sucks! 

There are a lot of you out there who belong to online leagues, who will not be able to take advantage of whatever new features are inherent in the new game. There are even more of you who will not want to consider buying Madden 2003 because you can’t play a franchise online. There are possibilities however for being able to conduct franchises online using the game. However it means that all of the work will have to be done by league commissioners instead of having the game itself take care of the compiling. It is still possible to play head-to-head over the Internet, but the loss of the franchise feature might make that point moot. 

It has also lead some people to speculate that this might be an attempt by EA to turn the PC Football gamer off of their new product.  So much in fact, that they would then use low sales to justify the termination of the PC version in favor of exclusively producing console games. 

While I somehow doubt that EA would actually do something so Machiavellian, we have seen football games fall by the wayside in the past few years. Mostly due to rising costs of producing the games (so the companies say), lack of interest, or poor sales of previous versions reflecting a lack of interest. 

It never occurred to Microsoft, 989, Konami or Sierra that the poor sales reflected a poor game on their part? Heaven forbid! 

But there is some good news for some of us who are still interested in playing the game. The accelerated clock is apparently back in the game, and some other features found in other past games are apparently in as well! Read the following post that was made by zeig on all-madden.net by way of an e-mail apparently sent to AndyP at Planet Madden… 

Direct from Steve Chiang...
Steve Chiang sent over this email earlier today, updated information for Madden Planet gamers about 2003, and some answers to our additional questions. His support of the MP community is again appreciated...

First, about online franchise....
After Madden NFL 2002 PC, it became clear to us that the PC product would not be judged on its own merits, as it would always be compared to the console version. Compare Madden NFL 2002 to any other sports product on the PC, and it is light years ahead of the competition, however we are constantly being compared to console version and they just aren't the same games. Our focus this year was two-fold, get the in-game to be exactly the same as the 2003 console versions and create online features specific to the PC that will get more people to play online, and create a bigger and stronger community. From our research and server stats, online franchise was only used by a small percentage of the population and because of everything we are adding to Madden NFL 2003, online franchise didn't make the cut.

The team has taken painstaking measures to make sure the PC and console gameplay is the same. All of the new gameplay features such as gang tackling, new animation, better blocking, improved coverage, faster game speed, quicker animations, etc. are all in the PC product. We will be releasing more game play specifics as we get closer to shipping, but rest assured when we talk about console gameplay, it applies to PC. In addition, the Madden NFL 2003 PC has an accelerated clock and Player Mode.

Madden NFL 2003 PC also has all of the graphic enhancements from the console and then some. It has all of the new stadiums, the new grass, and 300 real player faces. Additionally, the game supports 1600 x 1200, real-time lighting on the stadiums and players, and has higher resolution textures.

Our Franchise Mode has expanded as well. We have pre-season games, with a selectable schedule after year 1. The AI treats pre-season games differently and will switch out first string players after a half of play. Other additions include the Hall of Fame, Rookie Scouting, export a Franchise Team, Franchise Practice, Custom Team Franchise, and game results and stats from previous seasons. And of course we have Texans along with the new NFL alignment.

The second area of focus has been in the online arena. We have what we believe is a new approach to online sports gaming. It is evident as soon as you login and set up your buddies. Buddy chat is available at all times, whether you are on or off line. Similar to EA's POGO website, EA SPORTS Online will have an economy, where you earn tokens and experience points for playing games. We are also introducing an avatar concept that we call the Online Hero. The Online Hero is your persona online, which tracks your experience points, tokens, record, stats. As you earn more tokens and points you can customize the look of your Online Hero and achieve higher ranks. Additionally, with these tokens the user can enter drawings for prizes. New to Madden NFL 2003 PC is the concept of clubs. Users can create their own public and later upgrade to a private club with tokens. Private clubs have a Club GM, Club News, a message board, tracked club
points, clubs rankings and are eligible for club tournaments. Best of all, other EA SPORTS PC products will follow this new approach to online sports gaming, with the next product being NHL 2003.

In addition to the increased persistence and community features of Madden NFL 2003, we've introduced new ways to play online. Ranked games remain in the product and don't need explanation. We've worked on ways to eliminate cheaters to improve the ranked game experience. Quick Games use the new Mini-Camp games and the 2-Minute Drill features. Quick Games pit user against user and they compete for the higher score in the event. The Quick Games support daily, weekly and all time high scores and are a fun and addicting way to compete online. Quick Tournaments utilize the Quick Games and allow 2-10 users compete in a tournament. Tournaments can be public, private or club based.

Then in response to some of our questions.....

The product is shaping up to be a great one. We're very excited about the new features and approach to online gaming.

You cannot import a franchise from 2k3 PC to PS2. There isn't any connectivity between PS2 and PC.

The challenge system has been improved. It now gives more user feedback and we have more types of plays to challenge.

Franchise mode has a bunch of new features, pre-season and selectable pre-season after year 1, Franchise Practice, Export a Franchise Team, Rookie Scouting Report, year by year game and individual stats and accelerated clock.
[by AndyP of TotalMadden on Jun.19, 2002 - 10:49 AM]
 

Okay, there’s a huge problem that I see right away. The statement that “online franchise was only used by a small percentage of the population” doesn’t quite track for me. Where did EA get their statistics for that? Did they just go to EANet for those numbers and nowhere else? If that’s what they did then they were very foolish and stupid to limit themselves that way. All you have to do is look at MM, PM, all-madden, the EA message boards and the forums on this site and tell me that no one is using this feature. There are plenty of online leagues being hosted by these and other sites, but because they are not in the EA sphere of influence than they don’t exist? 

Talk about cutting off your nose to spite your face! 

Now as to the other features – I’m glad to see the accelerated clock come back. I don’t know about you but I’m tired of having to play 8 minute quarters in order to get accurate stats for the Instigator franchise. I play with the accelerated clock in NCAA’99 and it kicks ass. If I didn’t I would win games 112-37. The pre-season games are a welcome addition. I have only seen this feature in FBPro’99 – let’s hope that this game doesn’t have as many bugs in it. The Player Mode sounds like an interesting concept, but we already have that feature in the 2002 version. All you have to do is push button x to “Ask Madden” for a play and select it on offense. For those of us who are not so defensively minded I am hoping that we will see this work on the other side of the ball now. 

A selectable schedule after year 1 will be very welcome. This is included in NCAA’99 and I love that you are able to play the same schedule as your favorite team that year instead of having to play the same teams year after year in a different order. I am pleased to see that the pre-season games will switch out first stringers so that you get a look at some of the other players on the roster. But will the CPU do that for the computer controlled team as well, or will it just do it automatically for the team you are controlling?  

Some of the other features we have seen before and I’m glad to see that they have carried over. But I’m not really down with the concept of earning tokens and tracking points. I don’t know anyone else who plays this game on a PC who is into that sort of thing unless they are moonlighting on their little brothers Playstation. We don’t want the PC version to be just like the console Steven, we want it to be better! You are dealing with adults here, you are not making this version of the game for a 12-year-old! That is what the console division is for!

Bottom line: this new version of the Madden franchise looks like it is going to be a boon to offline franchise gamers like myself, JagFan and Jervey. One of the questions that I wish could be answered is if we will ever be able to import art and roster files from the 2002 version. I would hate to think that we would all have to start our hard work all over again. Memo to Steve Chaing: please make it possible for us to convert our art files and roster files to the newer version of your games so that we don’t have to waste a lot of time having to start building them from scratch. Sierra used to have this feature in their FBPro series. You used to be able to convert roster files, plays and playbooks so that you can use them in the next version of the game. It was a great carry-over feature, and we loved it! If you put this feature in Madden there are people who will erect a statue to you. Well, at least plan for it. Put the online franchise back in and they will start carving the marble.

That being said, I am excited about the game coming out. However, I am going to take a wait and see attitude on how good the game really is. Right now it sounds promising, but as we have seen in the past words are one thing – performance is another. 

Let’s hope that for once, someone actually delivers on their promises without making the rest of us have to play with sliders for a month. 

Until next time…

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