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JOE'S LOCKER ROOM ARCHIVES 10/17/02

by Joe Gandolfo- jgand@pcfootball.net
10-17-02

Well its about time!

After keeping us waiting for nearly a month, EA has finally released their patch for Madden 2003. After a month of hitting the update button only to get the message that there was no patch available, we finally hit paydirt yesterday.

I finally uploaded the patch last night and checked out the changes. The uniforms themselves look shinier both in the front-end and in team management. I had to readjust some of my settings so that the game would run the way I wished. The graphics ran a bit choppy in 16-bit color, but when I upped it to 32-bit color the choppiness went away! Go Figure.

Here are some of the features that the patch addressed and my thoughts about the changes:

- Addressed an issue with the jersey numbers when creating/editing a player.

Yeah well, ya didn't go far enough guys.

Now granted, it is nice to be able to finally give defensive linemen and linebackers numbers in the 90's. It is also nice to be able to have more numbers open up for offensive linemen. But I was expecting, and hoping for more. I wanted all of the numbers to be open up for all players on a roster. I also wanted to be able to edit a players position to fill up other spots on the roster. I would love to have Marcus Allen play FB on my All-USC team so that I can have him and O.J. in the backfield at the same time. But no, I still can't change the position of an established player.

Neither can I give players on my All-Rams team the numbers they played with. I still can't give Jack Youngblood #85, Fred Dryer #89, Tom Fears #40, Crazy Legs Hirsch #55 and Hacksaw Reynolds #64. Looks like I will have to wait either for the next patch, or for someone to come out with a third-party editor.

Speaking of a third party editor, I am going to try to do all of us a favor. I have noticed that there are some of you out there who have expressed interest in working on the project. But from what I have been able to surmise here and at football-gaming.com they have not communicated with each other.

The following people have expressed interest in working on it, or they are working on the project already:

kcollins5 (football-gaming) dkbritz@yahoo.com

ChrisKo (football-gaming) godhead@nightmarextreme.com

LexingtonCentaurs02 (pcfootball.net)

MNBob (pcfootball.net)

Test (pcfootball.net)

My advice to all of you is to get in contact with each other somehow. Talk to each other and work together to get a working roster editor for the rest of us. You will be heroes of the pcfootball community if you do.

- Fixed problem where custom teams with a custom bitmap did not have colored facemasks.

Yup, that problem was definitely taken care of. I noticed it when I played the Instigators last night. They now have the black facemasks instead of the grey one they had previously.

- Default Roster file has been updated.

Yes new rosters are now in the game. Cryin Leaf is no longer on Seattle's roster.

R.I.P. Cryin.

- Added more audio to front-end menus.

Yeah, I've noticed that there are now sounds with the mouseclicks in the front-end.

- The ability to audible, motion, and shift have been added to Coach Mode.

Thank you! Now if you can only make it possible for us to hear a fake snap count in Coach Mode.

- New helmet reflections using cubic environment mapping for cards that support it such as GeForce and Radeon families.

Eye candy is nice, but it's no substitute for being able to have an accurate roster of your favorite team or being able to get accurate results from your gameplay.

- The ability to export information from the Rosters Player Management and Franchise Team Management screens has been added.

I tried it, it works! Thank you EA!

- Accelerated clock now affects CPU vs CPU games.

I haven't tried that out yet, but I will give this a try and see if it does work.

 

Now while the patch has fixed some of the problems that were spotted in the game and improved others that we may not have cared about, there are still some problems that have not been addressed like the aforementioned roster editor. I went to the EA boards earlier to gauge reaction to the patch. The general concensous seems to be that they are dissatisfied with the fact that uniform wear and field degredation hasn't been dealt with. I would love to see these features included in the game more than I would want to see shiny uniforms and helmets.

There is another feature that the patch has taken care of that is sure to piss some people off. The individuals I am referring to are not going to be happy that they will not be able to pull the usual crap they have been pulling in online games. The people in question are known by the following names:

maddenxking
ramaway2
tnthnicm

Domination

Jaraineyo

Mueller20

Kimble

Ref

CHEAPSUIT

THOMAS#35

Texas Touch

tabindexday

airitout2k3

temirtx69

xicebeamx

Austinisgooder18

dirtbag10

gangaman24

SUPABOATS

snick

bobcen65

Why would these people be ticked off at EA for releasing the patch? Because of this little feature that the patch repaired:

- For online play, a timer has been added that will force an opponent back into play when the timer expires.

That's why!

I will be very interested to hear what will happen now that these pausers and quitters will be forced to play out their games. What will happen if someone pauses the game because they are losing, walk away from the game hoping their opponent will quit, and then have to go back to the game because they are forced to prevent delay of game penalties? Or will they just keep pausing the game everytime the timer runs out?

Hopefully there is a limit on how many times a game can be paused online in order to let the clock run down to :00. If not, maybe they can put it in the next patch so that if a player pauses the game and let's the clock run down to :00 three times in a game, that player will be unable to pause the game for the remainder of the game and is thus forced to play the game out.

That would be a great way for EA to take care of the pausing problem. Now if they can just do something about the quitters.

EA has also been kind enough to answer some frequently asked questions about the patch in a FAQ file supplied with the patch:

Welcome to Madden NFL 2003.

This FAQ.txt file contains Frequently Asked Questions regarding Madden NFL

2003.

7-25-02

----Patch 3.1 Changes----

Q: How do I generate .csv files for my team?

A: To generate the .csv files either in our out of franchise, go to Team Management, then right click on a player's name in the spreadsheet. In the pop-up window, choose the last option, "Stats Report." This will generate a .csv file in your Madden2003\stats\ subdirectory.

I tried this feature last night, it works.

Q: How do I generate franchise log files?

A: Madden can be setup to automatically generate Franchise log files in your Madden2003\stats\ subdirectory at the end of every franchise week. To enable this feature, go to your Madden.ini file, usually located in your Madden2003 subdirectory. Edit this file with Notepad or another text editor and look for the heading that reads "// Option Group: Stat Log Settings." Change the "Franchise Log" setting from "Off" to "On".

Q: Can I create unique game log and franchise log files instead of always overwriting pre-existing files?

A: Yes. To have the game create a unique file go to your Madden.ini file, usually located in your Madden2003 subdirectory. Edit this file with Notepad or another text editor and look for the heading that reads "// Option Group: Stat Log Settings." Change the "Franchise Log Files" setting and "Game Log Files" setting from "Overwrite" to "Unique".

Q: How do I use the new pre-snap functions in Coach Mode?

A: You use them the same way you would if you were playing in Classic mode. The button assignments are the same. See your manual for the button assignments for your particular controller.

Its great except for the fact that you can't do fake snap count in coach mode the way you could in Madden 2002. Maybe in the next patch guys?

Q: What settings do I have to adjust to take advantage of the new graphical abilities?

A: You do not have to adjust any settings. The game will automatically use the new features if your card supports them.

Q: My online club wants to make its own logo. Can we?

A: No. You can only rent the logos that are currently available when you make your club private of the lease on your currently logo has expired.

Q: Why does my saved franchise game disappear?

A: The act of saving your franchise in the front-end, removes any saved franchise games in progress. To save a franchise game in progress, save the game from the Pause Menu and then exit Franchise Mode without saving.

We had already figured that out, but thanks for confirming it anyway.

Q: I want to use the new Phong Lighting Model, but the "High" option does not appear in the Lighting system setting.

A: The Phong lighting model is only available on cards that support Hardware T&L.

Q: How can I take screenshots of Madden?

A: F1 takes a screenshot, and puts it in the "screenshots" folder.

Thanks, but I'll keep using HyperSnap for my screenshots thank you.

All in all it was a good effort from EA for their first patch. I am hoping to see at least two or three more before it gets to the point where we will be totally satisfied with the product. Hopefully EA will get the roster editor situation sorted out before a third-party editor is released. If not, then I am begging the guys who are working on it to please hurry!

Let's just hope that the virtual Terrell Owens doesn't pull a Sharpie out of his sock after the next patch is released.

 

 

Until next time...

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