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NEW FILES
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JOE'S LOCKER ROOM ARCHIVES 5/30/05

by Joe - jgand@pcfootball.net

5-30-05

Ask and ye shall receive…

 

A couple of months ago in my last column I asked the Madden Community for a 3rd party roster editor for Madden 2005.

 

Well, I got not one but two roster editors to choose from!

 

Gommo and Nza over at Football-Freaks have done what many of us have editor-001.jpg (409443 bytes)been asking for for a long time. They both have roster editors that work on files for Madden 2005, and Gommo’s editor even works on 2004! Nza’s editor was the one that came out first, but in my opinion, Gommo’s is the better editor. With his editor you can edit players by team roster whereas with Nza’s editor you have to search througheditor-002.jpg (417443 bytes) the database to get to the player you want. Believe me it is so much easier to edit players when you can use a filter for the team he happens to be on.

 

Now I find out that he has updated his editor yet again. Version 0.9.5.0 is now out which now includes the ability to edit the regular season schedule and he added additional filters to the global player editor.

 

To say that I am giddy right now is something of an understatement. This means that I can finally give the classic players in my All-Time roster the proper numbers without having to resort to trickery. It also means that I can assign all of the players on the Classic teams the schools they went to. In the game their schools were locked out – not so in Gommo’s editor.

 

All of this leaves me in something of a quandary. Now I have the ability to edit the rosters in Madden the way that I want to. But I am also working on a similar project for MVP Baseball 2005 using MVPEdit. So now I’m having to work on both of my projects on alternating days. Madden one day, MVP the next, then Madden, MVP, and so on…

 

So hopefully one day soon I will be able to get these projects done. Although time is not a factor with my MVP project as this is the last version of MVP we will see for the PC for a long time (thanks a lot Take-Two).

 

Which actually bring me to an interesting point, about how much better the PC is as a gaming platform that any console you care to name.

 

I know, I know, that’s one hell of a segway to make, but since Take-Two is not going to put out a PC version of MLB’06 anytime soon, I think that this is an excellent time to re-illustrate this point.

 

At e3 this year the next generation consoles were unveiled. Sony’s PS3, Microsoft’s XBox 360 and Nintendo’s Phantom were seen by the public for the first time. Soon we should be reading in the platform magazines and on fan websites how much better the platforms are for playing games, and how much PC’s and more importantly the people who play games on them, suck.

 

Yeah, get ready for the platforms vs PC wars to start up again. We knew this day was coming sooner or later, but guess what people…it has now arrived.

 

But this is not 2000 or 2001. This is not a PS2, XBox and Gamecube vs whatever you could afford at the local CompUSA. The top of the line gaming PC’s come from companies like Alienware, Voodoo, Dell, Falcon Northwest just to name a few. Not only that but today’s gaming PC’s are so much more powerful and versatile than any platform, new or old, that there shouldn’t even be any comparison between the two.

 

Not only that, but there are economics to consider. Developers have to pay royalties to Sony and Microsoft for console licensing rights, they have to jump through hoops for console titles, plus there aren’t too many possibilities for mass marketing genre games in the console market. All of this means bigger bucks for those of you who do own consoles and want the next version of NCAA Football in your collection.

 

PC gamers have it somewhat easier since there is a lower barrier of entry for small developers, a higher profit margin on units sold, no royalties to Sony, Microsoft or Nintendo and more control over broadband delivery mechanisms that may eliminate the publishing middleman altogether a la Steam and Half Life 2.

 

The problem is that too many developers still consider the PC to be  “the fourth platform” and that we still get console gamers sloppy seconds.

 

Where am I getting all of this from? The July 2005 issue of PC Gamer Magazine of course. They had an interview in there with Greg Costikyan who is a consultant and blogger on game development. He pointed all of this out and them some, and you know what? He’s right! He also pointed out that maybe PC gamers should seek out and support smaller PC publishers.

 

Yeah, like Winter Valley Software for one.

 

As I have taken a step back from this site to concentrate more on my new job I haven’t been as diligent in keeping track of what has been going on in the world of gaming, but I am trying to get back into the swing of things.

 

Maximum Football has been in the final stages of release for months now. A lot of us are still waiting for Matrix Games to finally pull the trigger and make it possible for all of us to order and then play the damn game already! I know that there are a lot of companies that say that they will release their game “when it’s ready”, but this isn’t the next coming of Duke Nukem for God’s sake! Come on Matrix, give us something else besides “Coming Soon” as a release date!

 

In the PC Gamer article Greg Costikyan says: “If we are going to create a viable independent games industry, we not only have to solve the problems of financing, distribution, and marketing – we need to foster a culture that values independent vision and creativity over glitz, as fans of independent film and music do. If “corporate rock sucks,” perhaps corporate games do, to.”

 

I don’t agree with that assessment, at least not completely. I would say that not all corporate games suck. Certainly games like Madden and MVP Baseball don’t suck due to the mod community that has made them both more playable thanks to roster editors and add-ons like cyberfaces and stadiums. Corporate games that cater to console players exclusively certainly do suck as they shut out an important audience for the sake of the almighty dollar. A dollar that has to be given back to the console companies so that they can make their games to begin with.

 

That brings me to the fact that we as PC gamers can most certainly change things through the mod community. There is no better example of that right now then what is going on at MVPMods. I have heard Bret say that he wants the site to adapt a look similar to MVPMods and I think that is great. Hopefully that will simplify things and make it easier to update assuming that he can pull it off. If he can, more power to him. But what I would like to see in addition to that is if we started acting like MVPMods in terms of making Madden more playable, at least more so than it is now.

 

LA Colesium.jpg (76980 bytes)Great example: right now there is a mod available that enables you to play in the Los Angeles Memorial Coliseum in MVP Baseball. There is also a mod coming up this weekend (I hope) that will allow us to play in Ebbets Field. I just wish that there was a way to do the same in Madden where we can play in The Coliseum,Ebbits Field.jpg (77741 bytes) Metropolitan Stadium, Memorial Stadium in Baltimore , Yankee Stadium, Three Rivers Stadium or the Astrodome.

 

I also wish that right now there was a way that instead of the EASports logo on the scoreboard we could replace that with Fox, ESPN or ABC like we can with the overlays in MVP Baseball. That would not only be cool, but it would show all of those console fanboys exactly what it is they are missing out on.

 

It might also show all of the developers that yes indeed, there is a market out there for PC sports titles.

 

And we can prove it to them by first giving them the sales numbers they want, and then the mods to make the games more interesting.

 

Now if they would only put out NCAA Football for the PC, we would be in business.

 

 

 

Until next time…