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NEW FILES
  1. All Hamilton Tiger Cats 2.0 (Madden 2004)
  2. All Hamilton Tiger Cats (Madden 2004)
  3. Hawks' Dream Teams (Madden NFL 06)
  4. NFL Head Coach Demo (NFL Head Coach)
  5. gommo, spin16, and bakersville123's MaddenAmpSetup-2.3.2-r291.exe (Madden NFL 06, Madden 2005, Madden 2004)
  6. Shoky Das' alltime.rar (Madden NFL 06)
  7. Metro-Stadium By Thornbird (Maximum Football)
  8. mf-faces.zip By Thornbird (Maximum Football)

  9. viewers.zip by David Charlton (Maximum Football)

  10. dbviewer.zip by Checker (Maximum Football)

  11. blue-facemask by ? (Maximum Football)

  12. BrightYellow by ? (Maximum Football)

  13. redmask by ? (Maximum Football)

  14. Outdoor Arena Stadium By Thornbird (Maximum Football)

  15. New Stadium for Maximum Football By Thornbird

  16. Patch 1.11 (Bowl Bound College Football)

  17. Division II teams by Dunk44 (Bowl Bound College Football)

  18. Icy's Self-Installing Real College File (v 1.6) (Bowl Bound College Football)

  19. Icy's pstats ver 1.5 (Bowl Bound College Football)

  20. BigDaddyCool's BSU Home Fields (Bowl Bound College Football)

 

 

 

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Remembering September 11th

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Pat Tillman

Ronald Reagan

 

 

UNITED WE STAND


We will NEVER be intimidated by lowlife scumbag terrorists!!!

 

 

 

 

BOA FAQ's
 

Boa Master FAQ (2/18/98)
by Denny aka TShaw

Tips:


- To add gloves and arm sleeves to your players, color the skin colors in the dark and light pcx files with glove colors.

- If you need to add a logo to your finished jerseys, try to create the logo in a separate image and then paste it into each pcx file. You could open all your pcx files at once and then just paste and save, paste and save. Then you won't have to play with palettes and image robot again.

- The tutorial for the logo's gives you a lot of the information you need to create the more advanced team art. Saving and loading selections, working with layers, using image effects, and using logo's. Here's one.....say you have the outline of a helmet selected. Then save it to the alpha channel. Now load the selection into another pic. Maybe a rainbow. Now copy the selection and paste. Now you have a helmet with rainbow coloring.

- If you want an outdoor turf field, make the mud files the same as the floor files. If you want an indoor turf field, make all files the same as the floor files.
There is also a turf template, available soon.

- An obvious one.........Keep files that you will use over again and just copy and paste. Logo3#n is the same for every boa file (unless you use a different template). I used something different for PSU and ND. Floors 2 and 4 can just be copied and pasted into each boa file. That's 31 files that can be used over and over again. Or create your own pcx files that can be used over and over again.

- Try to work with your images in 16 million colors. There are many more useful options in this mode. For instance if you resize an image in 256 color mode, the picture can get distorted and there's no sharpen option.

- To color the uniform/jersey, use the colorize and brightness controls. You need to in order to keep the same look.

- When you make a selection in PSP, you can't color outside the selection - use this to your advantage. You could use a huge setting for the paintbrush to fill in a bunch of selections with one tap.

- To make an outline around an image, float the selection and then expand the selection by 1 or 2 and then fill in the expanded portion with a color.

- Whenever possible, use layers. Layers make it possible to change one section of an image without changing anything else.

- The undo tool can be very useful. You can color in some sections and save and then undo and color it again with something else while leaving other sections the same.

- If you have some layers that you want to merge, turn off all other layers, and select merge visible. This can be useful to interlock numbers or to work with 3 or 4 layers all at once.

- If there is a section of a layer and you want it to have it's own layer, select the layer and draw a selection around the section. Then use the 'promote to new layer' option to give the selection it's own layer.

- Put all the tools you need onto the tool bar so you don't need to keep pulling down menu's.
You can do this under File-Preferences.

- Do all of your file managing in PSP. If you need to move files around or open txt files or anything, you can do it in PSP. This way you don't have to keep switching between programs and loading them up.

- If you make different directories in order to keep track of certain parts of your custom art, there is a fast way to get all your pcx files into one directory.......and it's called WinZip. Zip all the directories into one file and then extract the pcx files into one directory.
You can do all this within Paint Shop Pro.

Questions:


How can I get rid of the thin gray line on the back of the Jersey sleeve?

Someone mailed me this question and answer awhile ago and it was something I hadn't looked into. I just thought it was another bug for Joe.

Anyways, if you look at the light/dark pcx files you will see 'Reserved for Jersey' spaces and the squares are 'GRAY'. Because we had to resize our Jerseys to 116, the gray comes thru near the sleeve. To fix this, use jersey colors to color the squares.


How do I create a jersey with no names on the back?

Easy, color everything in the font.pcx with color zero.

The Notre Dame and Penn State files have no names on the Jerseys.


What is so tricky about the color replacement brush?

Unless you set the brush size higher, it can look as though it does nothing.

First you set the background color in PSP to the color you want to replace and set the foreground color to the replacement color. Then set the size of the replacement brush to 200 if you want to replace a lot of pixels. Then touch the image once with the brush and all the pixels of the specified color are replaced.

Note: The tolerance level, when using the replacer brush, is for determining the range of colors that are to be replaced. So if you have a high tolerance level setting, then any colors that are close to looking like the replaced color will also be replaced.


How can you create realistic sideline characters?

Load up a jpg of a sideline character, maybe a full size picture of Joe Paterno. Then make a selection around Joe. You don't want the whole picture, just Joe. Then copy the selection and paste as new image. Now resize/recanvas the new image to 32 by 64.

NOTE: Most the time when you use resize, you will want to sharpen the image, to get a clear picture.

Create a new layer to draw on on top of Joe. Now on the new layer as best as you can, use the ugly green color and color in everything that you want to be transparent leaving just the picture of Joe.
Because you are using a new layer, you can use the erase tool to erase without hurting the bottom layer. Now after you have outlined the picture of Joe, merge layers, and decrease colors to 256.
Now change the first color in the palette to blue and fill in the blue spots in the image just like when you created logo1, logo2, in the Sierra tutorial. Now fill in the background with the blue color, because we want this to be transparent. Color zero is transparent, so anything colored with color zero will be transparent. Now change color zero back to black and save as pcx.

I have created realistic college cheerleaders in most of my files. Two of the Texas cheerleaders are on the boa page.


What are the different parts of the jersey template?

   

   

   

   

   

   

   

   

   


Why don't I get the white edges when creating the mask?

The edges of your image need to be anti-aliased (semi-transparent). What I do is after I float the image is feather the selection by 1 or 2 pixels. Then I save the selection to the alpha channel like it says in the tutorial. Also play around with the tolerance level of the fill tool, so you get just an outline.


What steps can I take to create jerseys faster?

There are a few actually. If you have a jersey, let's say JERSEY.PSD and you turn on layers and turn off other layers, you can save the current image as a bmp file without changing the filename or anything about the picture. So you can turn on the layer that has a number 1 and save the image as lit_1.bmp. Then turn off that layer and turn on the layer that has a number 2 and then save as lit_2.bmp and so forth. For number 12, turn on the 1 and 2 and save. For number 43, turn on the 4 and 3 and save.

Here's a quick way to use the jersey templates: open the STRIPES.PSD file. Turn on layers and find the stripes that you like. Or if you have a logo you'd like to use, copy it, and load it into the file as a new layer and position it how you want it.

Then SAVE COPY AS wjersey.bmp. Now load the wjersey.bmp file and select copy under the edit menu. Open one of the number templates, which ever one you like and paste your newly created jersey as a new layer. Create a new layer on top of the jersey layer. Okay here's the fast part - set your paint brush size to 200 and select the color that you want to use for the numbers. Now make sure that you have the top layer selected and load a number from the alpha channel. Tap the image once with your paint brush and the numbers are filled in. Now you can SAVE COPY AS lit_1.bmp or whatever the number.

Then unselect the numbers and choose clear under the edit menu, this clears the selected layer. Now load the next number from the alpha channel and tap it once with the paint brush and it's filled in.

This is about as fast as you can go when creating jerseys unless you use the above procedure, which is turn on layer 1 and save, turn on layer 2 and save.


How are the helmet views put together?

The front view, back view and top view will overlap the sides. So a big logo on the sides might get clipped.


How do I color certain sections of the jersey?

Use the selection tool and make a box around the section, then use colorize/brightness.


There is nothing in the jersey number templates!

The numbers are saved to the alpha channel, you need to load them and fill them in.


How do I color the parts of the uniform while keeping the shading?

Use the colorize and brightness controls. You can get any color you want if you go back and forth.


How can I get a pretty gold color for the helmet?

Start out with the Light_Uniform.psd and select the helmet layer. Use the brightness control and set your brightness to -32 and contrast to 26. Now use the colorize control and set the Hue to 26 and Saturation to 68. If you want a shinier look increase the contrast.

UCLA gold has kind of a green to it, so you would increase the Hue a little bit. Florida State Gold has a kind of red to it, so you would decrease the hue a little.


I have a logo in gif format and I don't want the background, how do I make it into a PSD file?

Load the image into PSP. Increase the color depth to 16 million. Use a color that isn't in the image and fill in the background. Select all from the selections menu. Under the selections menu, choose Modify- Set transparent color and select foreground. Just the image should be selected now. Now copy and paste as new image. Now you have a Logo like the Longhorn.psd logo. Save the image as a PSD file and you're done.

Note: The tolerance level, when you set the transparent color, is for determining the range of colors that are to be transparent. So if you have a high tolerance level setting, then any colors that are close to looking like the transparent color will also be transparent.


My helmets in the game look too shiny on top, how can I correct this?

This is an easy one. Open your Dark_Tutorial.psd file, select your helmet and go to colors - adjust - brightness/contrast. In order to decrease the shininess you will need to decrease the contrast, a setting of -75 usually does it. After that you can always increase or decrease the brightness of the helmet to match the look of the helmet you want. Once you have set the contrast and the brightness, you can then colorize your helmet.

Important: you must take this step before you colorize your helmet. If you colorize your helmet before you adjust the contrast it will throw the color of your helmet off, still remain shiny and you will struggle and become frustrated.

Don't be afraid to use the undo tool during this step. You might have to use it three or four times before you are satisfied with the look of your helmet.

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