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JEREMY STRAUSER - Madden 2005

by Joe - jgand@pcfootball.net

8-16-04

Madden 2005 producer Jeremy Strauser was gracious enough to take time out of his extremely busy pre-game-release schedule to answer some questions compiled by visitors to our forums. We would like to thank Mr. Strauser for once again addressing the queries of the members of the PCFootball.net forums.

We would also like to send Mr. Strauser, as well as all of the employees at Tiburon our thoughts and our prayers. We hope that they, as well as all of their family members and friends were able to survive the devastation of Hurricane Charley.


Greetings from all the gang here at PCFootball.net.

We know that at this time of year you are probably very busy putting the finishing touches on Madden 2005 before sending it out the door. We would like to extend our congratulations to you and your team on what we are sure will be a job well done.

We are aware that the PC version of Madden won’t be out until September 7th, so to that end we have some questions about the game that we hope will whet the appetite of our community. Thank you in advance for taking the time out of your busy schedule to respond to our inquiries.

No problem.  Fire away!

 

The last five years have seen a disturbing trend of tech jobs moving overseas. Do you think there is a danger of this happening at Tiburon, or will Madden (an American Football game) still continue to be made in America ?

Electronic Arts – Tiburon works hard each year to make sure we provide the best football product out there with Madden, NCAA, and NFL Street .  We hope to continue working on these products for years to come.  We have used external developers on PC and GBA, with the newest external developer (Exient) being based in the UK , and while they have done an excellent job, we picked them for their technical expertise regardless of location, and still handled design/production at our offices. 

 

Will we be able to make uniforms from the ground up?

We still provide very detailed customization options in Madden NFL 2005.  The uniform creation process is a lot like it was in 2004.  You can completely customize the helmet art as well as the team logos.

 

Is it possible to make custom game plans optional in multi-player for those who don't like cheaters and for those who trust there online opponents?

This isn’t possible in Madden NFL 2005.  This is definitely something to consider for the next version of the game.

 

Will you be able to use custom teams in Franchise mode, and will we ever be able to use them in Owner Mode?

One of the big changes made to Franchise mode was the fact that you can no longer turn the Owner Mode feature off.  There is no longer a separate Franchise Mode for those that don’t want the Owner Mode features.  At this time, you cannot use custom teams in Franchise mode.  This seems to be an important feature to some so we will definitely consider it for future versions of the game.

 

There are a lot of sites out there that create different teams and rosters using Madden. Files are created to play with teams from the XFL, USFL, WFL, and the NCAA. What does your team think of sites like ours and football-gaming.com that has so many different teams to choose from for the game, and do you or your team ever download any of them?

We’re happy that so many people enjoy the game enough to want to provide sites like these.  The mod community is very large for the PC gaming community and important to the long-term success of any product. 

 

 

We’ve been hearing a few details about Madden 2005 here and there. One of the new features we’ve heard about has been the “hit stick” where you would be able to use the right analog stick to deliver a crushing tackle, a la the body check feature in NHL 2004. How well has this been working in testing, how much of a difference will this make in defensive play overall and how does this work into other defensive “Playmaker” features?

Well, it's been tested, re-tested and tuned all cycle long.  We've got it to a point where it is effective and fun to use, but not so much that the only tackle you will see is a hit stick tackle. 

It makes playing defense a lot more fun because you don't just run into the ball carrier to tackle any more, you flick the stick and try to really lay the wood.  It will definitely increase the chance for a fumble if you time it right and you've got a good tackler to begin with, but not too much so that it won't turn into an exploit.

This is just one of the many elements that we’ve added to make defense more effective.  Defensive Playmaker allows you to completely edit your play at the line.  Defensive Assignments allow you to match-up defenders against specific offensive players.  DB AI was improved significantly as well.  Defenders make the right choices and will play much more aggressively than ever before.  These and other defensive changes really make defense a factor now.

 

According to the Official Playstation Magazine, the new version of Madden will also feature day fading into night as well as changing weather conditions. Will we be seeing the same effects in the PC version, and what video cards will support these new bells and whistles?

Yes, the changing lighting and varying weather conditions are supported in the PC version.  The best part is none of these effects are video card dependent.

 

At the Game Developer’s Conference, we all heard about Microsoft’s new basic programming platform, XNA. Supposedly it is going to give everyone a common environment for developing games, and even someday online play between PC gamers and XBox gamers. What do you think this might mean for the future of Madden, and how has the Madden development team reacted to this news?

We’ve only started to experiment with XNA, so we’ll have to see what that holds for the future.  We’re very excited about this, and with being able to launch Madden online play on the XBOX Live service for the first time this year.

 

Later this summer, the ApeXtreme is supposed to debut. It will be a DVD Video Player and PC Gaming Console that will allow you to simply pop in your PC title, and play it as if you were on a PS2, XBox or Gamecube. Given the possibility of over 2,000 titles readily available for this new platform, what do you think are the chances for its success in the marketplace?

We’ve heard about this new devices as well and are definitely interested in checking it out.  We focus all of our energy on the software side of things so we can’t speculate on it’s success.

 

Besides Apex, Alienware is also getting into the PC console market with their own machine that will be powerful enough to run Doom 3 and Hal-Life 2 in all their glory. Given these new platforms and the advent of XMA, do you think that your competitors like Microsoft, 989 Sports, Midway and Sega might throw their hats back into the PC gaming ring depending on how successful sales are?

Hard to say, we have been pleased to support the PC football gaming community through recent history.  We’re excited about the new hardware on the horizon.  With this new hardware, we’ll be able to innovate in even more ways when it comes to cutting edge graphics in a football game.

 

Everyone involved with gaming knows about the theft of the Half-Life 2 source code. Do you ever worry that the same thing could ever happen at Tiburon with the code for Madden?

Of course, we’re paranoid about things like this and take security very seriously to try to avoid things like this.

 

A question for us roster creators. We’re all assuming that all of our artwork from previous versions will be able to be used in Madden 2005. Are we right, and how easy or difficult will it be to create custom rosters this year? Will we see more of the same as we had in Madden 2004, or will it be a case of “and now for something completely different?”

Yes you are right.  Custom art will work exactly as it did in 2004.  The roster system is the same as well.  We did add the ability to edit player positions as well.

 

What is the progress on an online franchise feature, and if it is not available this year, what tips can you give us that would make online franchises easier to deal with for owners, league commissioners, etc?

Online Franchise didn’t make it into Madden 2005.  We’re always evaluating new things for future versions and I’m sure this will be on that list.  To keep things easier for the owners, etc…, we’ve kept the game logs the same.  You shouldn’t have to change your current methods for handling an online league/franchise.

 

We are assuming that the accelerated clock will be back in Madden 2005, but what other features will we be seeing from previous Madden incarnations?

We generally don’t remove features unless something new takes its place.  Most of the features that existed in 2004 are still present in 2005, including the accelerated clock.

 

The Madden Challenge seems to be a big hit with the fans, but it only features the PS2 version. Given the development of XMA and the possibility of PC and XBox gamers playing each other online someday, what are the possibilities for a PC/XBox version of the Madden Challenge Tournament happening eventually?

This is definitely something to consider down the road.  Right now, the PS2 community is our largest group and the game play is really cross-platform, so we use the PS2 as the platform for the Madden Challenge.

 

We've been hearing some good things about the new "storyline feature" in franchise mode for Madden 2005. Will the stories that are depicted in this new feature, game re-caps, team rumors, etc, be able to be saved to a text or html format so that they could be used on online franchise sites?

Storyline Central is a great new feature and really helps in the presentation of Franchise Mode.  With local and national newspapers, a PDA, and the EA SPORTS Radio Show, we’re bringing everything that’s happening in the Franchise right to you.  Unfortunately we do not add Storyline Central elements to the franchise logs this year.  This is definitely something we will look to add down the road.

 

Whenever we go to the Madden homepage, we see all of the platforms save for the PC and PS1 versions. Should we be worried that those platforms won't come out this year or are we just being paranoid?

The PC and Playstation platforms are listed on the Madden page however we keep the contents locked until the game is about to ship.  Check back often (Madden2005.com) to get updated information on all platforms.  The PC and Playstation products will be shipping soon, no chance that they won’t.

 

Will we be able to use created teams in "owner mode"? If not in the 2005 version, what are the chances that we would be able to use them in "owner mode" in future versions of the game?

Unfortunately there will be no created teams in Owner Mode on PC.  We agree that this would be an important thing to have so we’ll consider it for any future versions of the game.

 

The guys over at NCAA 2005 have done some great things with respect to the dynasty mode. Specifically disciplining players if they get out of line to keep the NCCA off your back. Will we see something like that in a future version of Madden with players violating the NFL drug policy, DUI's, or any other activity that is considered outside the law?

We agree that the new sanctions feature in NCAA is a great addition to their product.  We obvious have to be careful when dealing with subjects like you mention, especially when it comes to real players in Madden vs. NCAA.  Additionally, we work closely with the NFL and Players INC, so we have to make sure their input is fully considered on subjects like this.

 

Right now contract negotiations in franchise mode are pretty basic with a price and length of contract. Could we see incentive clauses and prohibited activities (skydiving, pickup basketball, riding a motorcycle, etc) included in a future version of Madden?

We’re always looking for ways to improve all elements of the game.  At the same time, we need to make sure these elements don’t become too complicated for our new fans.  This is a great idea and is sure to be considered when designing Franchise in future versions.

 

If you go into certain gaming magazines you will spot some advertisements for colleges where you can learn how to create games. Ads for UAT, Fullsail and The Academy of Art University can be found in PC Gamer for example. What would you recommend to anyone who is looking to get into game development or design as a starting point?

If you are interested in a career in game development, these new schools are definitely a good start.  Though not a requirement, these schools give you the ability to get some good experience using skills that are required in this business.  We search for and hire talented individuals every day, in all sorts of disciplines: programming, art, design, testing, etc.  Check out http://jobs.ea.com to stay current and try to get your foot in the door.

 

Again, thank you for taking time out of your busy schedule to talk with us, and we hope that this edition of Madden is successful as the others, if not more so.

Thanks.  We hope Madden 2005 not only meets, but exceeds your expectations, we’re very proud of how it is shaping up.


*Editor's note: this is not an "interview". This was not conducted live, or in real-time. There was no back-and-forth interaction, nor forum for follow-up questions. What we did is compiled the best questions submitted by our forum members, emailed the list to Mr. Strauser, and he answered them and sent them back.