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JEREMY STRAUSER - Madden 2004

by Joe - jgand@pcfootball.net

7-11-03

Madden 2004 producer Jeremy Strauser was gracious enough to take time out of his extremely busy pre-game-release schedule to answer some questions compiled by visitors to our forums. We would like to thank Mr. Strauser for once again addressing the queries of the members of the PCFootball.net forums.


* In past versions of the game we have seen some strange things happen, like a CB with 70 rated speed catch and tackle a guy with 90+ speed. Will speed ratings mean anything in the new version of Madden? (i.e YAC).

I have personally played games and had fast guys break away for the big gain this year, conversely I had faster guys chase down linemen on fumble recoveries too, so yes speed is definitely a factor in the open field.

* We have been treated for years to classic teams from the past ('78 Steelers, '72 Dolphins) as well as All-Star teams for the different franchises for years. Is there any chance that we would see some of the classic coaches from the past if we wish to play those teams in franchise mode? We already have the coaches from the modern NFL coaching their respective teams. Is there any chance we could see George Halas coaching the '63 Bears, Vince Lombardi coaching the All-Packers, or Don Shula coaching the '72 Dolphins any time soon?

We have a bunch of historical teams and all-franchise teams, but due to legal and licensing restrictions we don’t include any former players or coaches, sorry.

* Will QB's scramble more frequently during player mode? (sim mode, stats match up for scrambling QB's) That would be nicer than seeing that turnaround throw off of the back foot while executing a triple axle; which is always completed somehow.

Yes, we added logic this year for CPU controlled QB’s to take off and run on you if the pocket breaks down or their receivers are covered. It is quite a change to get used to when you are on defense. Scrambling QB’s should be noticeable in the stats simulation as well, each one has a rating for scrambling that affects that.

* Are there any team specific plays and playbook in this version??

Yes, each of the 32 team playbooks are very specific to the teams this year. We spend a lot of time crafting real plays that teams actually ran last season in the game. We worked with real NFL players and coaches (these guys as a result of our new license with the NFL Coaches Association) to get very specific stuff this year. Both sides of the ball were almost completely redone.

* Will there be a play editor this year??

Yes, PC gets its own play editor this year, based on the console version, but obviously a PC specific interface with mouse support and all. Actually our interface overall is much better on PC now, we have mouse wheel support throughout and right click options in many places now.

* Will there be on-line play?

Yes, the EA SPORTS Online service is back and offers quite a bit new this year – more in line with some of the other PC sports offerings from EA SPORTS now. This year there is no subscription charge, you get a free year included with your purchase (via a game card).

* The music on Madden 2003 was awesome, and a pleasant surprise. Are we going to be treated to good music this year? If so, what songs?

We have 23 songs in the game this year, a variety of rock and hip-hop/rap. Some of the artists are blink-182, The Roots, Killer Mike, Alien Ant Farm, Thrice, AFI, Soil, Joe Budden and Bone Crusher.

* Last year was a dream for PC gamers, as far as the number of teams that we had to select from. PC gamers were able to select from all of the current teams, all the teams in NFL Europe, all the classic teams from the past and all of the all-time all-star teams for each franchise. Are the PC Maddenites going to have that same access this year, or will the Classic and all-star teams be locked again as in years past? And if that is the case, will we have to enter in codes to unlock those teams? And if that is the case, is there one special code that we can enter to unlock everything as there was in Madden 2002?

Yes, all of those teams are available and selectable again in Madden NFL 2004 (current teams, historical teams, all-franchise teams, NFL Europe teams).

* We've heard all about the playmaker control and we see how it can be used quite easily on the consoles. Will we be able to use that feature in the PC version, and what kind of a controller would we have to have if we wanted to make use of it? In other words, could we use this feature with a Microsoft Sidewinder Gamepad?

No, this feature requires a dual analog stick controller, so the Sidewinder won’t work with this feature (it will work with the rest of the game though). I like the new Logitech Dual Action controller, but any controller with dual analog sticks will allow PC players to use Playmaker Control.

* One of the things that PC players of the game wanted to see was the in-game roster editor be opened up a little bit more and not be so restrictive. Will we see a much more lenient editor this year so that we may give any player any number and put them at a different position if we so choose, and do you think that additional and less-restrictive customization options would strengthen the Madden series on the PC?

You will be able to change the number of some positions to anything you want. You will also be able to move some players to different positions, but there are restrictions. You can't put a QB at Free Safety, for example. You won't be able to do that with created players either. While having a less restrictive roster is a goal, we have a very complicated roster system that allows users to create, import, export and modify rosters. It's something with struggle with every year, but it will never be a perfectly flexible system.

* We may already know this, but is online play still going to be controlled in EASO? And are we still going to have to pay for it?

See my answer above on online play, yes it is via EASO, but it is free with your game purchase.

* Will weather be a factor in games? Will we see degradation of the field in rainy day games and stains on the uniforms this year?

Absolutely, you have to have your visual settings turned up and have a video card to handle it, but yes.

* Will crowds respond to the score? Meaning hearing a roar of the crowd when you score a TD and then look at the score and its 24-7 with a minute to go?

We’ve tuned and reworked crowd audio reaction quite a bit so that it is more intelligent, but this is a difficult area to get right, we want crowd reaction and noise even in situations like the one you list.

* Your colleagues working on the NHL series have made it possible for us to import our own music so that it could be heard during stoppages in play. Is there any chance of something like this happening for the Madden series, like during kickoffs or timeouts?

That is a good idea and it was nicely done in NHL. We don’t have that one yet in Madden PC, though you can add MP3 songs to the music directory and have them play in the menus and in mini-camp.

* Now that we have online capabilities for PC and PS2, what are the chances for the two platforms being able to play each other online in future versions of the game, or for that matter, gamers for the XBox and Gamecube versions?

As a producer and a designer I would love this feature, but I’ve been told it is technically impossible due to the way the PS2 calculates things compared to a PC, we’re always looking into stuff like this though.

* In the 2002 version we were greatly helped out by a feature which let you fill in the roster of any team you wanted to create instead of having to choose the roster of an actual team like in 2003. Will we see the return of the "Fill Roster" button in the 2004 version of Madden?

Rosters for created teams are now based on templates. So you could pick a "balanced," "run heavy" or "west coast" style of team. Once you have created that team, it will be auto-filled with players that fit that style template.

* We've seen the growth of the EA Sports Big division with Def Jam Vendetta and NBA Street. What are the possibilities of a Football game based on the Arena League joining that lineup, and how difficult would that be to produce?

Look for our announcements of July 9th – we are doing an NFL game for EA SPORTS Big called NFL Street that was just announced. The team doing it is in our offices and it looks awesome!

* We have been able to import our artwork into the newest edition of Madden for the past couple of years. Are we still going to be able to do that this year, and are we ever going to an edition of Madden where we can import the roster we created the previous year into the next year's edition?

Yes the artwork import is still there, but no, the importing of previous rosters probably won’t ever happen due to inconsistencies in our database from year to year that could crash the game.

* I know that there are some members of our boards want to know the answer to this one: as far as special teams go, will we see the return of The Sugarbuzz, Marshalls, or the EA Sports team in the 2004 edition of Madden?

No, not in PC, sorry.

* Will we still have sliders to set to alter on the field performance as in years past?

Yes, of course.

* We’ve heard about the online fair play rules from other sources and we believe this to be a great feature. There were many times last year when we all heard about how people were pausing games when they were behind or quitting games altogether to preserve their ratings in EASO, or when people were using cheese during the game. How will the new system work to prevent these tactics?

We have prevented users from pausing in certain places such as penalty calls, kickoffs, etc. We have a clock on game pauses which will force users to return to game, and for people who quit the game, we give them a loss and a disconnect.

* We’ve heard that there has been some new equipment added into the game this year like helmets, facemasks and accessories. But what about the looks of the players themselves? What new features can we look forward to in terms of skin color, hair and so forth?

The equipment is pretty exciting, especially the helmets, but beyond that we now have long hair and dreads for plays as well as tattoos on the arms, reworked skins tones and a whole batch of new player faces.

* Last year saw the first ever Madden NFL Challenge where players from across the country came together to test their skills to see who was the best at Madden. Congratulations on this rousing success. We understand that it is going to return this year and that it may be expanded. Can you give us any details on this (if you have any) and do you think that someday we would see PC Maddenites have their own division in the Challenge someday?

I don’t have the details on this yet, but yes it is coming back and will be expanded, keep an eye on the Madden page on easports.com for more details. It will use the PS2 game though, as more people play that, sorry.

* I’m sure that some people are dying to know this one: can you give us an idea as to what kind of system requirements we will need to play Madden 2004 on the PC, and what would your recommendation be?

On the box this year we are really getting rid of the concept of "required" and "recommended." Instead, we turn on the details to normal and see what kind of a system we can get 30 frames per second on. And that system becomes our minimum, or required system spec. It's a much smarter and clearer system than see what kind of rig we can barely get the game running on. Gamers were always suspicious about minimum system specs, and at least with EA SPORTS PC-CD games they don't have to be.

For Madden NFL 2004, the recommended is a PIII or AMD Athlon 700, 128MB RAM (256 MB RAM for WinXP users), a video card with 32MB RAM and 600 MB of hard drive space. Naturally, anything better than that would allow you to increase details or get more than 30 frames per second. We'd also recommend a broadband connection and a gamepad that supports dual analog sticks to take advantage of our sweet new Playmaker Control scheme.

* The Madden series has become the biggest and best football series in gaming. Judging from where it started, where do you think the series will be five years from now? What new innovations do you see EA Sports taking advantage of with all the new hardware capabilities we see today?

It is scary to think where the game will be in 5 years when you consider where we were just 5 years ago or even more so, 5 years before that when the Genesis and SNES versions were the cutting edge. We’re always looking at new innovations to take advantage of the greatest and latest hardware – this year, we have true global illumination on the high end video cards which is a real time lighting system that was impossible just 2 years ago.

And now some personal stuff that no one seems to ask anymore…

* How did you get started on the Madden project and how long have you been involved with gaming?

I started just from being a big sports fan and big gamer – I played a ton of EA SPORTS games in college (Madden, NHL, etc.) and in the infancy of the internet I started trading e-mails with a producer on Madden about what would make the game better. He suggested I apply for a job and the rest is history so to speak. I’ve been here for 8+ years now, worked on Madden ’96 for the Genesis and have really ever worked on Football (Madden or NCAA since then).

* We can imagine that you play a lot of Madden, but what other games do you find yourself playing, and which platform do you play on or prefer?

I play most of my Madden on PS2 and XBOX and I also play my competition a lot so that I know what they offer or don’t offer. Beyond that I still like hockey games on PS2, but I’m also a RTS fan on my PC – I played Warcraft III and C&C Generals this year and am looking forward to the Generals expansion pack.

* How often do you check out the message boards that are out there, like MaddenMania, PC Football, Football-Gaming or the boards at EA.com, and how much useful feedback do you find there?

We scan all the boards often and enjoy getting direct feedback. Some of it is more useful than others, but it is always fun to read, the community for Madden is great – very active and very demanding, we are definitely kept on our toes by you guys.


Editor's note: this is not an "interview". This was not conducted live, or in real-time. There was no back-and-forth interaction, nor forum for follow-up questions. What we did is compiled the best questions submitted by our forum members, emailed the list to Mr. Strauser, and he answered them and sent them back.

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