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 PCF Donation Stats:

Due Date: October 31

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NEW FILES
  1. Andrew .zip - by Andrew Jordan (Madden 2005)
  2. npsfl.zip - by BigDaddyCool (Madden 08)
  3. MaddenAmp_3.5_Setup.exe - by gommo (Madden 08)
  4. texmod.zip - by RS (Madden 08)
  5. MadEditor08_V13.zip - by Nza (Madden 08)
  6. MadWolf.zip - by OzWolf (Madden 08)
  7. BigDaddyCool's Face Guide.zip - by BigDaddyCool (Madden 08)
  8. BCS on FOX.zip - by BigDaddyCool (Madden 08)
  9. ESPN on ABC.zip - by BigDaddyCool (Madden 08)
  10. FCS Atlantic.zip - by BigDaddyCool (Madden 08)
  11. FCS Central.zip - by BigDaddyCool (Madden 08)
  12. FCS Pacific.zip - by BigDaddyCool (Madden 08)
  13. MNF on ESPN.zip - by BigDaddyCool (Madden 08)
  14. NFL Network.zip - by BigDaddyCool (Madden 08)
  15. NFL on CBS.zip - by BigDaddyCool (Madden 08)
  16. NFL on FOX.zip - by BigDaddyCool (Madden 08)
  17. NFL on NBC.zip - by BigDaddyCool (Madden 08)
  18. NFL Sunday Ticket.zip - by BigDaddyCool (Madden 08)
  19. All Hamilton Tiger Cats 2.0 (Madden 2004)
  20. All Hamilton Tiger Cats (Madden 2004)

 

 

 

TRIBUTES

Remembering September 11th

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UNITED WE STAND


We will NEVER be intimidated by lowlife scumbag terrorists!!!

 

 

 

 

Hall of Fame - NFL Challenge

 XOR Corporation's NFL Challenge

One of the oldest football games ever made, XOR's NFL Challenge remains to this day one of the most ambitious simulations of its kind, containing over 30,000 lines of C and Assembly source codes after over 10 man-years in the making. The result was a very thorough and realistic simulation of football that was impressive enough to win endorsement from the NFL.

The game comprised of 2 modules: macro and micro. The macro model computed and recorded various statistical averages to model the entire NFL season, while the micro model calculated the outcome of a single match. The game boasted of having several NFL experts help create in-game offensive and defensive playbooks, and it showed: there were dozens of plays you could choose from, and penalties and injuries were handled realistically. Graphics were not much to speak off-- it's either all text (you saw a red triangle, representing a ball, moving back on forth on the screen), or some graphics where X's and O's represent players. Still, for a game that focuses on the simulation aspect of a sport as opposed to the action, it's more than enough. There were many coaching options available, many of which became standard in later football games: in addition to calling plays, you could call a time out, and even use a neat "two-minute" mode, which is modeled after the "hurry up" offense often seen in real football games. In this mode, all ball carriers on that team would make an extra effort to get out of bounds and stop the clock. The quarterback would make more and longer passes, resulting in longer completions but much higher risk of interception. The computer AI was quite good, as it would take advantage of this "two-minute" mode, as well as constantly change playbooks. Each player was rated in different skill categories, which affected the outcome of the game. You could play against a friend, the computer, or even watch the computer play itself.

Overall, NFL Challenge was a great simulation that definitely set a high standard for other games to follow. It's the granddaddy of games such as Tom Landry Strategy Football, and the level of thoroughness, fun, and realistic outcome is excellent even by today's standard.